<6/12/2002> updated 6/28/2002 ================================================================ This document is best viewed at 1024 x 768 Model Name : Optimus Prime installation directory : quake2/baseq2/players/Prime quake2/tfq/players/Prime Original Author : Stringy1 Animators : Stringy1 & Qasar (Steven Bock) Mapper & Skin Author : Qasar (Steven Bock) Email Address : Qasar777@hotmail.com Model description : If he had been on Earth, he would be a doctor, a mechanic, a scientist and a warrior. ...he will battle unceasingly to protect the weak and defend what he believes in. To accomplish this Optimus knows that the Decepticons must be defeated for all time.The Optimus module is the robotic sentient being that is the storehouse of his vast knowledge and strength. He can lift 4,000,000 lbs. and a blow from his fist exerts a force of 12,000 lbs. per sq. inch. He carries a laser rifle and can burn a hole in the nosecone of a Decepticon jet fighter at a distance of 30 miles, aided by his outstanding visual acuity. ...the only weakness he could be accused of having is being too compassionate and concerned about the safety of others. He would be a more effective military commander if he were more ruthless but then he wouldn't be Optimus Prime! Website Addresses of Interest : http://www.telefragged.com/transformers/ http://www.planetquake.com/bwq3a http://www.planetquake.com/polycount/cottages/tfskins/ Model info : Larger than a usual sized plug in player, but in scale however with the other TFQ models out there. Skin Info : 1 Skin so far which should be familiar :) Viewing Info : Both Skins and Model are always best viewed in game using Skinview. http://telefragged.com/skinview/ Other info : This is my second attempt at animating and Mapping. This model can be best viewed in a Quake 2 mod called TFQ or Transformers Quake 2. This model can be used of course in Stand alone Quake 2, however more animations are available in Transformers Quake 2. Transformers Quake 2 is available at: http://www.telefragged.com/transformers/ Additional Credits to : All of the team at Transformers Quake 2 (legendary guys who have worked hard without profit in mind, except to see the enjoyment of others) Hasbro Inc & Takara for a great series & production design. Id Software for bringing out a revolutionary PC game for both mutiplayer and single player. Thanks to : The designer of this great model Stringy1. Thankyou for allowing me to complete this model. Crypticon and Raijin Z who helped me first to obtain this model to work on. Crunch10c for help in getting me started as a model editor. Jason Seip (Jay) For his inspiration, work and ideas Rikki "Phukyumoto(CW)" Knight for his instructions in putting together a TFQ model. see... http://www.planetquake.com/polycount/cottages/phukyumoto/TFQmodels/tutorials/index.htm ================================== * Play Information * New Sounds : NO CTF Skins : NO VWEP Support : depending on whether future weapons will be animated for him * Construction * PolyCount : 1225 Vert Count : 1256 Skin Vertices : 1084 Skin Count : 1 Base : New model Editor used : Q2 Modeller ; NST ; Paint Shop Pro Known Bugs : mapping of 3 particular poly faces seemed impossible Build/Animation time : several lots of "a couple of hours" *INSTALLATION INFO* Open the ZIP file and extract it to: Quake2\baseq2\players\Prime + for TFQ: Open the ZIP file and extract it to Quake2\tfq\players\Prime then edit the list.txt file in your TFQ\server directory and add the following: OptimusPrime Prime Prime car AUTOBOT * How to use this model * Once in game, default taunt keys are: for Q2... K Taunt L Wave H flipoff J salute U point For TFQ...as above unless bound (see \\tfq\config.cfg) R Transform J Jetpack etc etc * Copyright / Permissions * Do not try to profit from the Prime model. This would be illegal and against Hasbro's wishes. QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Optimus Prime and the Transformers (TM) are registered trademarks of Hasbro, Inc.