Robocop Quake2 player model by
Conor O'Kane


Directive 1: Serve the public trust.
Directive 2: Protect the innocent.
Directive 3: Uphold the law.
Directive 4 (Classified): Unzip the contents of robocop.zip into quake2\baseq2\players\robocop and then frag everyone.

Model info:
 

  tris.md2 weapon.md2
Vertices 478 25
Mapping vertices 403 35
Faces 761 34
Skin size 256 X 256 64 X 64
Skin use 75% 68%


Sounds: Pain and death sounds are recorded from the original Robocop film, all other sounds are the id cyborg model sounds.

Skins: 4 - including CTF skins and damage skin.

Eraser Bot config:

#Robocop
"Robocop"     "robocop/murphy"        4 1 3 5 0 0 200
"Robopain"    "robocop/damaged"       2 5 2 5 0 0 200
"RedRobocop"  "robocop/ctf_r"         4 1 3 5 0 0 200
"BlueRobocop" "robocop/ctf_b"         4 1 3 5 0 0 200

VWep: No - Robocop is designed and animated holding a pistol so VWep wouldn't look right.

Software used:
3DS Max - Modelling and animation.
NST - Skin mapping (and phong shaded screen grabs).
Quake 2 Model Editor - Compiling, vertex animation and some skin mapping.
Deluxe Paint - Skin painting.
Sound Forge - Sound recording and filtering.

Thanx and credits:
Planetquake, Bodyshop and Quaker Refuge.
Everyone at the
Q2 Player Models Pack.
Phillip Martin for the Max ASCII exporter and Q2 Model Editor.
NPherno for NST.
Id Software.
Ridah for Eraserbot.
The
Skinview Team.
Robocop is directed by Paul Verhoeven, designed by Rob Bottin and played by Peter Weller.

Robocop links:
Quicktime VR Robocop movie.
The Robocop Realm - fan site.
Robocop Central - fan site.


Conor O'Kane - September 11th 1998
http://indigo.ie/~wip3out/quake2.html