================================================================ Model Name : SkullMech installation directory : quake2/baseq2/players/skullmech Author : Skullhunter Email Address : Skullhuntr@prodigy.net Model description : I never even meant to start this project. SkullMech was just the IRC bot I built for #nexus a long time ago. He works a lot better as a PPM. :) Other info : Nope, except that it's 4:00 AM in the bloody morning here. Additional Credits to : ID Software, my wife for not shooting me for spending hours working on this thing. Definitely EvilBastard, without whose patience, help, and encouragement, I most likely would have beaten my computer into scrap with my forehead. Thanks to : The #nexus gang, who have all eagerly awaited Mech's completion. It's done now, are you F&%KING HAPPY?!? :) ================================================================ * Play Information * New Sounds : Not yet CTF Skins : No. VWEP Support : Working on it. * Construction * Poly Count : 680 Vert Count : I think it's 360. Skin Count : Just one right now, be patient. Base : Totally new model. Editor used : qME, NST, PaintShopPro, Photoshop, alien technology I'm not allowed to tell you about... ...oops. Known Bugs : Just those annoying tiny little brown ants that we keep finding in the apartment. Build/Animation time : About three months, I think. * How to use this model * Unzip all files to wherever you have Quake2,the zip file is set up to make the right directories, and select at player setup in multiplayer menu. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. You can use this model as a base for other models, but don't you even think about doing it without giving me credit.