8/7/99 ================================================================ Model Name : Smasher/Devourer installation directory : quake2/baseq2/players/smasher Author : Burnt Kona Email Address : burntkona@webtribe.net Website : http://www.webtribe.net/d/darktech Model description : "2076 A.D. Everything that you believe to be true is a condradiction. Imagine a world that is suffering a slow decay, and a culture on the edge extinction. A world of chaos brought to obedient order by the machines man created. In this time, man has becomea docile creature herded to submission under the mechanical laws that apply, programmed and desensitized for their convenience." ------------------------------------------------------------------------------------ REPORTER: "We now have word that EDGECRUSHER has eluded the enforcers, and has fled the area. Much damage has been sustained by the facility, and quite a few civilian and state casualties have been accounted for" "The state has allocated reinforcementsfor the tracking, apprehension, and custody of EDGECRUSHER. We have been informed that a SMASHER/DEVOURER module has been issued for reconnaissance." ON THE MONITOR APPEARS ON IMAGE THAT LOOKS SOLID AND MECHANICAL. A BI-PEDAL DESIGN WITH AN EGG-SHAPED, ARMOURED MAINFRAME. WHAT APPEARS TO BE ARMS ARE ACTUALLY WEAPONRY FOR PROTECTION. THE CAMERA FOLLOWS THIS MACHINE AS IT LUMBERS ACROSS THE LANDSCAPE OF THE FACILITY. REPORTER: "Now that SMASHER/DEVOURER is on the scene, we will hopefully see an end to the violence, and our city will sleep in safe comfort tonight." -------------------------------------------------------------------------------------- Taken from the inlay of the Fear Factory albulm: Obsolete, which the track SMASHER/DEVOUER inspired this model. The names of the two deathmatch skins, Replica and Scumgrief, are named after tracks on their Demanufacture and Soul of a New Machine albulms. I recomend checking them, as their music is perfect for deathmatches, and the lyrics are a bit smarter than what you get normally with this sort of music. Other info : My second player model. It has legs! I think you can see me getting better in the skins and weapon models as I went along... Additional Credits to : id Software, for such a customisable game. Npherno for NST. Fear Factory (http://www.fearfactory.com) for the inspiration. Philip Martin for Q2 Modeller. R13 for the Q2PMP website. Thanks to : My girlfriend for being so understanding at me being knackered at the weekends because I'm working on this thing till midnight after weekday work. Everybody at Q2PMP website for being so cool. ================================================================ * Play Information * New Sounds : YES CTF Skins : YES VWEP Support : CUSTOM VWEPS * Construction * Poly Count : 681 polys> Vert Count : 448 Verts> Skin Count : 5 Skin - 3 Deathmatch, 2 CTF Base : All original, except the grenade launcher and rocket launcher, which are modified Id. Editor used : Modelled and animated in 3D Studio MAX 2. Compiled to .MD2 in Quake 2 Modeller v0.9b. Mapped in NST (the funkiest program ever!) Skinned in Photoshop 4 Viewed using Skinview & MD2 Viewer 1.3 (brilliant OpenGL prog) Known Bugs : Only little weapon twitches, but that is more of a keyframe thing. Build/Animation time : 2 months of my freetime, not including weekends. * How to use this model * You should know the drill by now - unzip to quake2/baseq2/players/smasher * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Feel free to edit my model as you see fit, just be sure to mention my work in the readme file. This model is not to be distributed as part of any commercial product (not without paying me lots and lots, though I doubt you would want to).