**Welcome to the Cornerian Central Database Unit** **Enter your login name:** _McCloud **Enter password for user McCloud:** _************ Login Successful. Accessing Technical Data for Starfox Model. ================================================================ October 1st, 1998, 4:50 am ================================================================ Model Name : Fox McCloud (StarFox) installation directory : quake2/baseq2/players/starfox Author : FoX (Louis-Philippe Guilbert) Email Address : lp.guilbert@videotron.ca Homepage : http://pages.infinit.net/lorenzo (check it out to see the Peppy Hare model!) Model description : "Starfox, we need your help! Andross has declared war on Stroggos!" Introducing Fox McCloud, leader of the Starfox team, ready for deathmatch action. The model is based on pictures taken from magazine articles, posters, websites about Starfox. I tried making it as close as possible to the original model. (See behindthescenes.jpg) Other info : I have recently graduated from the National Animation and Design Center located in Montreal, PQ, Canada (www.nad.qc.ca), a school dedicated to 3D videogame artwork. I have made a quake1 PC for my final exam, and this is my 2nd quake project. Putting this model into Q2 was tough, as all my previous experience was with q1. (That explains why I used 4 apps just to get the skin done I guess :) ) By the way I invite anyone to submit skins or vwep's for it! Just E-mail me. Comments welcome :) Additional Credits to : Id Software, Nintendo for the original idea. Thanks to : Kinetix, makers of 3DS Max; the authors of QME, NST, Qmodeller and Studio MDX for their kick-ass work. Ridah for the Eraser bots. the Planetquake network for existing. ================================================================ * Play Information * New Sounds : No (but it would rock) CTF Skins : Of course yes. VWEP Support : Yes. Well, um, uh, read the Bugs section. * Construction * Poly Count : 636 polys Vert Count : 354 Verts Skin Count : 1 skin, plus red and blue ctf skins = 3 (really) Base : New model from scratch (I don't see how I could've modified the male player to look like that :P ) Editor used : 3D Studio Max 2.0 for modeling and animating Paintshop Pro 5 for the skins QME, NST, Qmodeller, Studio Mdx for quake-stuff Known Bugs : VWEP: this model was not modeled with vwep in mind. doh. The way the stand animation is set up, any weapon put in his hand sticks out of the bounding box by a large amount (too much if you ask me). So to avoid the dreaded GL diapers with non-vwep models, I have made vwep files all containing the same hand gun until I find a way to resolve this matter. Also, the skin has 50% wasted space, which is pretty high, as I said this is my first q2 modeling experience and I am not yet very good at optimizing skin space. Same with the gun. Most likely, a new version will be released when I solve these problems. Build/Animation time : Build time, a cool 3 hours and a half. (yay) Animation time, mmm, a week. (ok) Time to put into Q2, 1 week and a half. (eek) * How to use this model * Unzip, Unrar, Untar, unarj, unwhatever this archive under your \quake2\baseq2\players\ folder, under the folder name \starfox\. (full path then becomes \quake2\baseq2\players\starfox ) If the model does not show up in the multiplayer setup menu, check to make sure there are no files in \quake2\baseq2\players\ , then verify if the model file (tris.md2), pcx skin images and vwep md2's are present in \starfox\ . Compare with another already-installed model. If this does not make it work, go to http://www.planetquake.com/q2pmp, in the Development Central, Troubleshooting section for more information and solutions to your problem. * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. You are allowed to use this player model only for personnal purposes. If you want to include it in a mod of any kind, or any other use, contact me through email, my address is at the beginning of this text. This model is not to be sold. Please notify me if you wish to modify it. In no event shall the author be liable for damage to your quake2 or computer. ================================================================ **Data stream completed successfully (00193)** _Logoff **Logoff sequence successful** **Thank you, have a nice day** (You've read so far? Ok here's a scoop, i'm planning to do a Rocko model, you know, from Rocko's Modern Life? That show is sooo good. It's already in the works, model coming along nicely.)