January 21, 1999 CE ================================================================ Model Name : Unit00 installation directory : quake2/baseq2/players/unit00 Author : rogue 13 and Thump Email Address : Thump@iei.net arisch@iei.net Model description : Super-Deformed version of the Evangelion Unit00 from Neon Genesis Evangelion Other info : The model, like all Evas, is to be considered female in gender(Sexy, too!). Thanks to : This would not have been possible without the original vision provided by Gainax. Thanks to the Quake Community, Id software. Those jerks @ Sunstorm Interactive, Especially Npherno and his wonderful coding and MrRogers for his youthful enthusiasm and input. A big thanks to all those involved with the Q2pmp. Without all of the response the site has gotten, I doubt the model would have seen the light of day. ================================================================ * Play Information * New Sounds : The current sounds are to be considered temporary. r13 had paid another model author to do sounds for the model. However, at the release date he's still not seen them. So for a quick fix, he whipped up some pitch shifted sounds based on the standard id sounds. They do the trick of extending the mood of the character, but little else. New sounds one way or another should be coming in the future. CTF Skins : We just couldn't get to that as well. If any skin authors are interested in doing some, we'd be more than happy to look at some quick sketches on the skin. We'd rather you don't do the entire set and present us with them. If we don't like them, we may not endorse them and they might become wasted efforts. Obviously the red one is done, but we're senstive to how the other colors are portrayed. If we are presented with a set that do the trick, we'll repackage the model with them. VWEP Support : It could be concievably done, but not today. * Construction * Vert Count : 349 Mapping Vert Count : 292 Poly Count : 645 Skin Count : one Skin Size : 256x256 Skin Waste : 25% Editors used : Initial model created by Thump in Autocad R14 one face at a time! Further tweaked in Qme, Quake 2 Model Editor, and 3D Studio Max (Whew!) The skin was painted one pixel at a time with various versions of Npherno's Skin Tool (thanx so much N, It's still the only way to fly!) with minor use of Corel Photo Paint. Animated By R13 In 3D Studio Max 2.5 and Character Studio 2.1 Known Bugs : Shoulder face with Eva logo will rotate into the large shoulder armor piece during some animations. This is a hold over from the Unit02 skinning methods. I wasn't as worried about this as i was with the over all animations. It doesn't ruin the model or is even really noticable in game. But it's pretty obvious when viewing it in a model viewer on in screenshots. Although if you watch the anime, this isn't really wrong as the arm and shoulder guard can move independently. However, it's not what I was intending. Build/Animation time : One Entire Mother Fucking Year. * Author's Notes * r13- This model was meant more as a animation test bed. By now, this was my 2nd model, I had animating in hand and i wanted to try to actually convey a big of feeling of the character in the motions. I really dont think I was as successful with this one as with Unit01 and 02. However what I am happy with is that I really tried some different solutions to the standard animations. You can see this best in the 2nd and 3rd deaths. [ I love seeing the kneeling corpse :) ] and then the "death blossom" was an experiment in space warps in MAX. The point was another that I tried to really show a sence of balance and weight to the character. Unfortunatley that one doesn't lend itself to a single good screenshot :(. oh well it looks good in game. Thump- This model is, obviously, based on Unit 02. The same body and differently colored skin with a new head (thank you, Gainax!). In some ways, I feel sorry for r13, since the modeling/skinning changes were minor compared to the amount of work that went into animation. Check the readme for Unit 02 for further notes, since repeating them here is redundent. * How to use this model * Unzip the model following the directory paths that are built into the zip file. If you haven't done that make sure the entire contents of the zip file end up under the follow directory: quake2/baseq2/players/unit00 * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. NEON GENESIS EVANGELION IS (C) GAINAX/Project Eva, TV Tokyo. This model may not be used in any other project or compilation, nor distributed in an edited form without direct written permission from both authors [Thump and rogue13]. This model is intended for end user use only. This model is free to be distributed in any electronic form as long as it retains it's original contents to the archive file, with nothing added or removed.