18/5/99 ================================================================ Model Name : Wraith installation directory : quake2/baseq2/players/wraith Author : Burnt Kona Email Address : burntkona@webtribe.net Website : http://www.iaxnet.co.uk/homepages/darktech Model description : The Strogg hadn't always been a mix of metal and flesh. Thousands of years ago, they were flesh and blood. Some of these Strogg developed a use of magic, of necromancy. The Wraith is one of those necromancers, whose eternal sleep has been disturbed by the war. Other info : My first model, so it was really a test-bed to find out how to do things. Additional Credits to : id Software, for such a customisable game. Npherno for NST. Philip Martin for Q2 Modeller. Thanks to : Everybody who posted replies to my cries for help on the noticeboard. Everybody at Q2PMP website for being so cool. ================================================================ * Play Information * New Sounds : YES CTF Skins : YES VWEP Support : NO * Construction * Poly Count : 576 polys> Vert Count : 322 Verts> Skin Count : 4 Skin - 2 normal, 2 CTF Base : Completely original, except from the head, which is a modified version of the standard ID female Editor used : Modelled and animated in 3D Studio 4 Converted to .ASC in 3D Studio Max 2 (I didn't model in it as I only recently got hold of it) Compiled to .MD2 in Quake 2 Modeller v0.9b Mapped in NST (the funkiest program ever!) Skinned in Photoshop 4 Viewed using Skinview & MD2 Viewer 1.3 (brilliant OpenGL prog) Known Bugs : The robe spins wildly in the PAIN1 anims - you can only see this bug in the game! Build/Animation time : lost sleep! * How to use this model * You should know the drill by now - unzip to quake2/baseq2/players/wraith * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. Feel free to edit my model as you see fit, just be sure to mention my work in the readme file. This model is not to be distributed as part of any commercial product (not without paying me lots and lots, though I doubt you would want to).