7-01-99 ================================================================ Model Name : Yvonne installation directory : quake2\baseq2\players\yvonne Author : Reed Hawker Skin Author : Reed Hawker Email Address : pseudo@cyberhighway.net Homepage Address : http://pseudo.warzone.com Model description : A character of my own creation, Yvonne is from my online comic, "Alt-Ctrl-Dimension", a comedy about the dangers of interdimensional travel. She lives somewhere in the fabric of space and time, and spends her life tormenting beings she deems inferior to herself (everyone). For a picture I drew of her, go here: http://pseudo.warzone.com/pics/yvonne.jpg http://pseudo.warzone.com/comic/wccover1.jpg That's what she was SUPPOSED to look like. I think I came close. Other info : Read the comic! It's funny, I hope. go to http://pseudo.warzone.com to find it. The comic was made by me and my best friend Ben Wilcher. Additional Credits to : id (duh) Npherno and his skin maker Thanks to : Andy Jackson for support. Ben Wilcher... She wouldn't exist without him Jim Donnelly for helping with programs Rusty and Rory, who kept saying "Now go kill her in Quake 2!" Paul Steed, who taught me how to use CS for Max The great folks who made Qtip. Pestilence and Scarecrow for there advice The Spankdown crew, who helped me test her out (Rikki Knight, Dufusyte, Vertigo, Ophelia, Bruticus, Shine, Wrath, and Magarnigal) I wouldn't be able to create a polygon if it wasn't for Rouge13 and the Q2Pmp(Polycount) Space Dog - His great Invader review taught me. ================================================================ * Play Information * New Sounds : Dang... no. I was able to do the alien voices for my Invader model, but unfortunately I can't imitate a female voice. Your best bet is to copy your favorite female sound pack to Yvonne's directory. I think the default female voices work fine. Can somebody lend me their seductive evil female voice for a soundpack? CTF Skins : Four of them. They're different, too. None of that "Color Switch" crap. VWEP Support : It's there. I used a bunch of different energy balls, like she prefers to use in the comic. The Spam, though... that's a joke from the comic. Make sure you read Alt-Ctrl- Dimension. * Construction * Poly Count : 733 Vert Count : 371 Skin Count : 16 Base : This is the original Editor used : Phillip Martin's Quake2 Model Editor 3ds Max 2.5 and Character Studio 2.0 Qtip plugin for Max Npherno's Skinning Tool Adobe Photoshop Paint Shop Pro Skinview Known Bugs : For some reason her skins mess up on her shoulders if you use just a plain color there. It only happens in GL mode. Avoid this by using patterns or something. I Found that if you put a solitary pixel on the coordinates (0,0) of the PCX, and it's the next shade down from the color occupying the shoulder, that fixes it without being noticed. Build/Animation time : Heck... how should I know? Forever? Explanation of skins: I decided to go all-out on skins with Yvonne, partially because I realized you could do a lot with her, and also because I made a neat skinning template that makes it really easy to make a skin for her from scratch (you can probably pick that template up on my site if you like). Just so you know what's going on with the skins, here's what I have... Yvonne - This is what she wears in Alt-Ctrl-Dimension... though her colors have been changed a bit to fit the Q2 palette. jeans - Just an alternate outfit. I wondered how jeans would look. chunli - That kicking lady from Capcom's Street Fighter games. This skin features her outfit from the Alpha games cammy - another character from Street Fighter. morrigan - yet another Capcom character, she's a very immodestly dressed lady from Darkstalkers. ctf_b, r, g, w - Capture the flag skins for Blue, Red, Green, and White. I didn't want to paste the CTF symbols on, because I wanted these skins to be something somebody would want to use outside of CTF also. commando - She's decked out in camo and ready for battle. lizard - I tried this one just to see what it would look like... and I liked it. So I kept it. demon - Yet another thing I was just fooling around with. Her whole character seemed kind of demonic in the first place, so I took it a step further ominous - This is Yvonne when she's really mad... like, when you hit her with a missile or you forget to put the toilet seat down. challenge - Here's a skin for hotshot players who think they can take on anyone. It screams, "Please kill me right now!" stealth - My own personal skin. For "Stealth Hawk" tech - just to see how versatile she was, I made this up. It looks kind of funny, since she's wearing some kind of power suit and it deforms when she bends like it was muscles, but it's kind of cool looking as a skin. Issues: The "Covering My Rear" Section Yeah, I know she's a bit polygon-heavy... especially in certain places. But I think I was at least reasonable. For skinning reference, her arms, legs, and shoes are mirrored. Her hair is mapped in mirrored segments. I think Yvonne's greatest weakness is her shoulders, but they look okay most of the time. Also, in software mode a few of the colors on her eyebrows and lips glow in the dark, but since so many people have some sort of video card and it rarely matters, I didn't want to deal with it. * How to use this model * Just stick the files in a directory called "yvonne" in your Quake2\baseq2\players directory. Then switch to her in your multiplayer menu in the game. "Quake2\baseq2\players\yvonne\" * Copyright / Permissions * QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. THIS MODEL was created by Reed Hawker, therefore he should get the credit due for making it. If you try to take credit for my model, you'll suffer 1000 curses, each more fatal than the last. Enjoy her, and make skins for her. Send me any skins you make! I like seeing other peoples' cool stuff. You can't use Yvonne as a model base unless you discuss it with me first.