------ ZUMLIN v1.0 16-Feb-98 ------ Zumlin is a plugin player model for deathmatch play in Quake2. It is an entirely new model with all 20 animations, a new skin, a new weapon (and skin), a player icon and a story explaining his existance in the Quake2 story. Author: Rowan "Sumaleth" Crawford Email: sumaleth@starfury.apana.org.au Fun Web: http://impact.frag.com Work Web: http://www.animagrafx.com.au Cool Web Hosters: http://www.frag.com Past Quake Projects: Quake Rally, Quess (mods) Morbo (Plugin Player Model) Installation: The zip file must be extracted into the location of your quake2/ directory (ie. NOT into the quake2/ directory - the one before it). The paths in the zip are quake2/baseq2/players/zumlin/ so if you don't unpack into the right location it won't work. Once extracted, Zumlin will automatically appear in the player selection field of the Multiplayer Options menu (*). Of course, it's only the other players that get to see you as Zumlin so it really only works in multiplayer games. The server will not automatically send Zumlin to other players who don't have him (unlike skins in QW which have that feature), but if someone is using Zumlin and you don't have his model, you will just see them as the regular Quake2 player models. (*) Please note that there is a little problem with Quake2 and PMP's whereby if you have any files in the /quake2/baseq2/players/ directory which AREN'T real player model directories, then Q2 usually won't let you select additional players from the Multiplayer menu. So if Morbo doesn't show up for selection, just check there are no files in that directory. Don't send bug reports please and please don't email me saying you can't get it working. Whats it all about then? Zumlin is my second PPM, the first one being Morbo which is available at the Impact web page too. Whereas Morbo was more a learning experience (hence I kept him fairly straightforward), I was fairly keen to do a lot more with Zumlin, particularly in the area of animations. The character is actually one of the baddies from a commerical Q2-engine-licensed game I tried to get off the ground towards the end of 1997 which ultimately didn't prove possible. At the time of closing the project down I had modelled 16 baddies for the game, of which Zumlin was one of the main ones. Once the PPM concept took off I decided to resurrect Zumlin as a PPM since he was most suitable of all the baddies for the PPM format. Specs: Polygons: 629 Zumlin 63 weapon 691 TOTAL Frames: 198 Animations: 20 For comparison: Male: 590 + 72 = 662 Morbo 449 + 51 = 500 Programs Used: Modelling: Lightwave Modeler Animation: Lightwave Layout Skins: GraFX2 Utils: qdata (special Lightwave version) qME (misc testing) JAWmd2 (excellent for testing the skin while working on it) Zumlin was tested ingame exclusively using Ridah's Eraser bot (also available on the Impact web page). Important Stuff: Zumlin and all associated files are copyright of Rowan Crawford. Quake2 is copyright of id Software. You are free to spread Zumlin far and wide although you are not allowed to make money from Morbo in any way, shape or form. Everyone is completely free to make additional skins for Zumlin, in fact I encourage it! You can even use my skin as a basis if you like, as most people do with the Quake skins. Please don't send me skins you have made for Morbo, instead send them to the various Q2 skin pages like: http://qwcentral.stomped.com - Dragons skin packs http://www.planetquake.com/q2pmp/ - Quake2 Player Models Pack http://bodyshop.logicquest.com/ - The Body Shop I promised in the Morbo readme that the base skin for my next PPM would be easier to work with, and while it definitely is, it's still a little tricky in places. His alien form should open up numerous possibilities for some really cool skins though. Also note that I'm actually planning to possibly rearrange the base skin somewhat to get it to fit into 256x256 instead of the ~320x200 that it currently is. This is because 3DFX cards can't handle textures larger than 256x256 so they actually scale larger textures down. This unfortunately gives a pretty noticable drop in texture resolution in the game, but NPherno (of NPherno's Skin Tool and NME) is writing a program that will allow moving around and resizing of the base frame with the texture res intact, so if he manages to pull that off I'll be using it on Zumlin (and Morbo) and releasing updates. And In Closing... Phew. Zumlin turned out to be just as much a learning experience as Morbo was but ultimately I think he works really well in the game, offering another alternative for those players who prefer something that fits into the game. Have fun. Thanks to everyone who helped out. - Rowan 'Sumaleth' Crawford