________________________________________________________________________ | Notes: Textures marked with x are "custom" in that they are not | | supplied with q2. The textures within textures\q3gb are converted | | from quake3\baseq3\pak0.pak > textures\gothic_block. Converted using | | wally's batch convert tool, so perhaps I could've made a few suit the | | q2 palette a bit better, who knows, it's not a major concern. | | Thanks to the respective people for their textures, Stubbsy | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ]/imagelist ;condump sj32textures ------------------ S 8 8 RGB: ***particle*** [ ] W 8 8 RGB: ***r_notexture*** [ ] P 128 128 RGB: pics/conchars.pcx [ ] P 256 256 RGB: pics/conback.pcx [ ] W 32 32 RGB: textures/e1u1/sky1.wal [ ] W 16 16 RGB: textures/e1u1/ceil1_1.wal [ ] W 16 16 RGB: textures/e2u3/ceil1_11.wal [ ] W 32 32 RGB: textures/e1u1/clip.wal [ ] P 0 0 RGB: pics/num_0.pcx [ ] P 0 0 RGB: pics/num_1.pcx [ ] P 0 0 RGB: pics/num_2.pcx [ ] P 0 0 RGB: pics/num_3.pcx [ ] P 0 0 RGB: pics/num_4.pcx [ ] P 0 0 RGB: pics/num_5.pcx [ ] P 0 0 RGB: pics/num_6.pcx [ ] P 0 0 RGB: pics/num_7.pcx [ ] P 0 0 RGB: pics/num_8.pcx [ ] P 0 0 RGB: pics/num_9.pcx [ ] P 0 0 RGB: pics/num_minus.pcx [ ] P 0 0 RGB: pics/anum_0.pcx [ ] P 0 0 RGB: pics/anum_1.pcx [ ] P 0 0 RGB: pics/anum_2.pcx [ ] P 0 0 RGB: pics/anum_3.pcx [ ] P 0 0 RGB: pics/anum_4.pcx [ ] P 0 0 RGB: pics/anum_5.pcx [ ] P 0 0 RGB: pics/anum_6.pcx [ ] P 0 0 RGB: pics/anum_7.pcx [ ] P 0 0 RGB: pics/anum_8.pcx [ ] P 0 0 RGB: pics/anum_9.pcx [ ] P 0 0 RGB: pics/anum_minus.pcx [ ] P 0 0 RGB: pics/ch1.pcx [ ] M 128 32 RGB: models/objects/explode/skin.pcx [ ] M 128 64 RGB: models/objects/smoke/skin.pcx [ ] M 128 64 RGB: models/objects/flash/skin.pcx [ ] M 128 32 RGB: models/monsters/parasite/segment/skin.pcx [ ] M 128 32 RGB: models/monsters/parasite/tip/base.pcx [ ] M 128 64 RGB: models/objects/r_explode/skin1.pcx [ ] M 128 64 RGB: models/objects/r_explode/skin2.pcx [ ] M 128 64 RGB: models/objects/r_explode/skin3.pcx [ ] M 128 64 RGB: models/objects/r_explode/skin4.pcx [ ] M 128 64 RGB: models/objects/r_explode/skin5.pcx [ ] M 128 64 RGB: models/objects/r_explode/skin6.pcx [ ] M 128 64 RGB: models/objects/r_explode/skin7.pcx [ ] S 64 64 RGB: sprites/s_bfg2_0.pcx [ ] S 64 64 RGB: sprites/s_bfg2_1.pcx [ ] S 64 64 RGB: sprites/s_bfg2_2.pcx [ ] S 64 64 RGB: sprites/s_bfg2_3.pcx [ ] M 64 64 RGB: models/items/armor/effect/skin.pcx [ ] M 64 64 RGB: models/objects/laser/skin.pcx [ ] M 64 64 RGB: models/objects/grenade2/skin.pcx [ ] M 256 128 RGB: models/weapons/v_machn/skin.pcx [ ] M 256 128 RGB: models/weapons/v_handgr/skin.pcx [ ] M 256 128 RGB: models/weapons/v_shotg2/skin.pcx [ ] M 128 32 RGB: models/objects/gibs/bone/skin.pcx [ ] M 32 16 RGB: models/objects/gibs/sm_meat/skin.pcx [ ] M 128 32 RGB: models/objects/gibs/bone2/skin.pcx [ ] P 0 0 RGB: pics/w_machinegun.pcx [ ] P 0 0 RGB: pics/a_bullets.pcx [ ] P 0 0 RGB: pics/i_health.pcx [ ] P 0 0 RGB: pics/a_grenades.pcx [ ] M 256 128 RGB: models/weapons/v_blast/skin.pcx [ ] M 64 64 RGB: models/objects/gibs/arm/skin.pcx [ ] M 256 64 RGB: models/objects/gibs/chest/skin.pcx [ ] M 128 64 RGB: models/objects/gibs/skull/skin.pcx [ ] M 128 64 RGB: models/objects/gibs/head2/skin.pcx [ ] M 128 64 RGB: models/objects/gibs/head2/player.pcx [ ] M 256 128 RGB: models/weapons/g_rail/skin.pcx [ ] M 256 128 RGB: models/weapons/v_rail/skin.pcx [ ] M 128 64 RGB: models/items/ammo/slugs/medium/skin.pcx [ ] P 0 0 RGB: pics/i_help.pcx [ ] P 256 256 RGB: pics/help.pcx [ ] P 0 0 RGB: pics/field_3.pcx [ ] P 0 0 RGB: pics/w_blaster.pcx [ ] P 0 0 RGB: pics/w_railgun.pcx [ ] P 0 0 RGB: pics/a_slugs.pcx [ ] M 256 128 RGB: players/male/grunt.pcx [ ] M 128 32 RGB: players/male/weapon.pcx [ ] M 256 128 RGB: models/weapons/g_blast/base.pcx [ ] M 256 128 RGB: models/weapons/g_shotg2/skin.pcx [ ] M 256 64 RGB: models/weapons/g_machn/skin.pcx [ ] M 256 128 RGB: models/weapons/g_chain/skin.pcx [ ] M 128 64 RGB: models/items/ammo/grenades/medium/skin.pcx [ ] M 256 128 RGB: models/weapons/g_launch/skin.pcx [ ] M 256 128 RGB: models/weapons/g_rocket/skin.pcx [ ] M 256 128 RGB: models/weapons/g_hyperb/skin.pcx [ ] M 256 128 RGB: models/weapons/g_bfg/skin.pcx [ ] M 256 128 RGB: models/weapons/g_flareg/base.pcx [ ] P 0 0 RGB: players/male/grunt_i.pcx [ ] P 256 256 RGB: pics/inventory.pcx [ ] W 64 64 RGB: textures/e2u3/floor2_6.wal [ ] W 64 128 RGB: textures/stubbsy/metal12_2b.wal [x] W 64 64 RGB: textures/e1u2/metal5_1.wal [ ] W 64 64 RGB: textures/e1u3/light03_1.wal [ ] W 128 16 RGB: textures/e1u3/fmet3_5.wal [ ] W 16 128 RGB: textures/e3u1/jaildr03_1.wal [ ] W 64 64 RGB: textures/e1u3/light03_5.wal [ ] W 16 16 RGB: textures/e1u3/ceil1_17.wal [ ] W 64 64 RGB: textures/e1u3/troof1_1.wal [ ] W 64 64 RGB: textures/e1u1/wbasic1_1.wal [ ] W 16 16 RGB: textures/e3u3/ceil1_27.wal [ ] W 64 64 RGB: textures/e1u1/p_swr1_7.wal [ ] W 64 64 RGB: textures/e1u1/sign1_2.wal [ ] W 128 128 RGB: textures/e1u2/metal14_2.wal [ ] W 16 16 RGB: textures/e1u2/ceil1_15.wal [ ] W 128 128 RGB: textures/e1u2/metal13_1.wal [ ] W 64 128 RGB: textures/e1u2/metal13_3.wal [ ] W 32 128 RGB: textures/e1u1/support1_1.wal [ ] W 32 32 RGB: textures/stubbsy/pcladder.wal [x] W 16 16 RGB: textures/e3u1/ceil1_14.wal [ ] W 16 16 RGB: textures/e1u1/ceil1_4.wal [ ] W 128 128 RGB: textures/e3u1/geowalo1_1.wal [ ] W 32 128 RGB: textures/e2u1/reflt3_5.wal [ ] W 64 64 RGB: textures/e3u3/color1_4.wal [ ] W 32 32 RGB: textures/e1u1/hint.wal [ ] W 64 64 RGB: textures/e1u3/troof1_6.wal [ ] W 64 64 RGB: textures/e1u1/wtroof1_5.wal [ ] W 64 64 RGB: textures/e1u1/grnx2_8.wal [ ] W 256 256 RGB: textures/stubbsy/trans66.wal [x] W 256 64 RGB: textures/pgjumplogo.wal [x] W 16 16 RGB: textures/e1u3/ceil1_16.wal [ ] W 256 128 RGB: textures/stubbsy/sj32owned.wal [x] W 64 128 RGB: textures/e1u3/fmet1_2.wal [ ] W 32 64 RGB: textures/e1u1/wsupprt1_3.wal [ ] W 64 64 RGB: textures/e1u2/light03_8.wal [ ] W 16 64 RGB: textures/e3u1/palsup1_5.wal [ ] W 256 256 RGB: textures/stubbsy/bluesky3.wal [x] W 64 64 RGB: textures/e3u3/color1_7.wal [ ] W 128 128 RGB: textures/e1u1/grlt1_1.wal [ ] W 64 64 RGB: textures/e2u2/flesh1_1.wal [ ] W 64 64 RGB: textures/e1u2/metal6_2.wal [ ] W 64 128 RGB: textures/e2u3/core1_4.wal [ ] W 64 128 RGB: textures/e2u3/core1_1.wal [ ] W 256 256 RGB: textures/ben/dirt2.wal [x] W 64 64 RGB: textures/bank/basement_floor.wal [x] W 64 64 RGB: textures/bank/wa_wawa.wal [x] W 64 64 RGB: textures/blah/CRATE3.wal [x] W 64 64 RGB: textures/blah/CRATE1.wal [x] W 64 64 RGB: textures/beachjump/wood3.wal [x] W 128 128 RGB: textures/e1u3/cindr2_2.wal [ ] W 128 128 RGB: textures/e1u3/cindr3_2.wal [ ] W 16 16 RGB: textures/e1u3/ceil1_21.wal [ ] W 256 256 RGB: textures/q3gb/blocks15.wal [x] W 256 256 RGB: textures/q3gb/blocks17g.wal [x] W 256 256 RGB: textures/q3gb/blocks18c.wal [x] W 256 256 RGB: textures/q3gb/blocks18cgeom.wal [x] W 128 128 RGB: textures/e2u1/mine13_2.wal [ ] W 256 64 RGB: textures/stubbsy/pglogoc3.wal [x] W 256 256 RGB: textures/q3gb/blocks18cbloodhead.wal [x] M 128 128 RGB: models/objects/dmspot/skin.pcx [ ] M 128 128 RGB: models/objects/dmspot/skin2.pcx [ ] 256 256 RGB: env/unit4_rt.tga [ ] 256 256 RGB: env/unit4_bk.tga [ ] 256 256 RGB: env/unit4_lf.tga [ ] 256 256 RGB: env/unit4_ft.tga [ ] 256 256 RGB: env/unit4_up.tga [ ] 256 256 RGB: env/unit4_dn.tga [ ] Total texel count (not counting mipmaps): 2189184 Dumped console text to ./jump/sj32textures.txt.