05/10/00 (British Date!) Version 2.0 Full Release ================================================================ Title : Forlorn Hope Filename : chaosdm_von18.bsp Game : Quake 2 - Chaos Deathmatch MOD Author : Nick J Jenkin aka VonJenk Email Address : vonjenk@btinternet.com and/or verboten@hotmail.com Website : http://www.btinternet.com/~vonjenk Description : Hugs & Kisses in a Flower-Scented, Pink Walled, Aromatherapy Style Level. : *Ahem* : Oh all Right Then! : Death & Destruction in a Night-Time Base Laser-Roof Level. : There. Happy now? :-) : Designed exclusively for the weapons and features of the CHAOS Mod. : All Weapons. And a Quad. Gosh. Additional Credits to : Spa and the CHAOS Crew (http://www.planetquake.com/chaotic) : The Mighty Pete for the excellent Sky : Tim Wright for Arghrad - marvellous for that outdoor lighting : Tony Ferrera and David Hyde for Mapspy - find them bugs before you compile! : Oh and iD software of course for Q2 : Beelzebubba for keeping Q2ChaosDM going - nice one m8. : My wife for letting me do some more Q2 Maps - and my son for his patience ================================================================ * Play Information * Single Player : You're Kidding right? - 1 Spawn Point Cooperative : Not a Hope Deathmatch : 2-8 (More are, of course, welcome...) ; 8 Spawn Points Difficulty Settings : 10 Bots at level 5 and no Weapon Stay - try it and see New Sounds : No New Graphics : No (Previously Used Chaos Textures from Holy and Jezz) : Weapon Square sides are courtesy of Jezz. Environment : perdicus_ : by The Mighty Pete - Check out all his stuff at : http://halflife.lowlife.com/wadfather/ ================================================================ * Construction * Base : New level from scratch Inspiration : me:) Editor(s) used : QERadiant (http://www.qeradiant.com) Other Software : ArghRad : Mapspy Known Bugs : If you find a Millenium then yell! : (Going to have to change this bit) r_speeds : I think it hits about 500 in a couple of spots Build Time : 40 Hours Map Info- bsp : 2 secs - qvis : 37 secs - arghrad : 113 secs - total build : 2 mins 32 secs - brushes : 1309 - entities : 178 Build Machine- : pIII 800 mhz : 128Mb RAM : 32Mb TNT2 ================================================================ * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. Disclaimer 18 ........ 2 to go ......... This one started a lot smaller but grew with time. Lasers in the roof space will hurt. Lava will kill. Odd. Water has not been turned into a killer in this level - unless you try and breathe underwater of course. All weapons and a quad - must be a record for me. Tried to keep the number of small corridors down to a minimum but without them the r_speeds (and hence lag) would go shooting up and Hall of Mirrors start creeping in. Enjoy. Have fun. Someone said something about there being life outside the house. Not true is it?