============================================================================================ ========== IMPORTANT! - THIS MAP CONTAINS CUSTOM TEXTURES, BE SURE TO FOLLOW THE =========== ========================== "HOW TO USE THIS LEVEL" SECTION BELOW =========================== ============================================================================================ Title : KTDM1 - Kick The Bucket Filename : mkkick.BSP ZIP Size : 775 Kb BSP Size : 1.82 Mb (unzipped) Version : 31st January 1999 Author : Martin "Killer" Kilcoyne E-mail : martin8@clara.net Web Sites : http://www.martin8.clara.net/ktimpakt This is the KT-imPAKt Homepage. Here you will find loads of info, news, features, etc. all about KT-imPAKt; the map pack which Thanatopsis and myself are currently working on. You will be able to download the 4 serperatley released KT-imPAKt maps (of which this is one) from here too as they are completed. We will both be making regular news updates so keep checking back. http://www.martin8.clara.net Updated on a regular basis, "Killer's Map and Skin Repository" contains all my Quake II maps and skins. When working on a new project, I usually post screenshots here so you can have a sneak preview of what it's going to look like. If you liked this map please go and check out my other work here. All my maps and skins have screenshots so you can see what you are getting before you download. There is also a fair sized link section to Quake II related sites. Description : So, this is it, the first map in the KT-imPAKt map pak! If you like this map then I propose that you will also enjoy the other maps in KT-imPAKt. When it is complete (first quarter 1999) make sure you download it :-) Thanatopsis (the guy who I am working with on KT-imPAKt) has already finished the second map in the pak. It is called Sandstone Crypt (ktdm2) and is available to download from the "downloads" section (strangely enough :-) of the KT-imPAKt Homepage: . These maps (and two others) are being released sperately to give you a taster of what is to come. Hopefully you will love 'em and then download the finished product (complete with new console background, custom textures etc.). For news updates etc. check out the site. On with the description proper. This is a follow up to my earlier map "The Rust Bucket" which was very well recieved by the various map review sites (AWOQ2 - Killer Map Award, Captain DynaBaul's MPQ2 - 95% Personal Choice Award, Gonz-O-Matic - 89%, Team C.O.T.V. - 4.5 out of 5). If you have played The Rust Bucket you will feel instantly at home in Kick The Bucket. Texturing is very similar, waste panels and lots of yellow lighting. Architecture is fairly similar too, the corridors are the same as in The Rust Bucket but four of the rooms are of the open top variety. They are outdoor rooms if you know what I mean. I think this gives a good feeling of an industrial facility. Lots of pipes to run about on as in The Rust Bucket. The main difference between the two maps is their size. Kick The Bucket is a *much* larger map than The Rust Bucket. There are seven large rooms in total. There are two distinct vertical levels to the map which are connected by ladders, pipe ladders, staircases and an elevator. There is a trap which guards the Rocket Launcher. It is a platform which can be lowered into the slime by turning any of the two handles near the exits to the room. Very satisfying when timed correctly >:-) This is a shorter description than normal because I will be posting a detailed playing guide to this map on the KT-imPAKt homepage. Be sure to check it out. Finally, this is a pre-release of the map. We are looking for some good constructive criticism of the four pre-released KT-imPAKt maps. This will allow us to make some tweaks and modifications to them before we include them in the pack. Please mail me any comments and constructive criticisms you may have about this map. Tell me what you think would make the map play / look better and I'll see what I can do to improve the final version. My e-mail is . Thanks for reading, hope you like the map. Martin "Killer" Kilcoyne ============================================================================================ By the way if you run or know of any server running this map then please e-mail me (martin8@clara.net). ============================================================================================ N.B. (Eraser users only): I have also included a route table in this zip. This will allow you to start using the map immediately with the Eraser Bot without having to "teach" the bots the level. To use it just unzip the file "mkkick.RTZ" into your "C:\quake2\eraser\routes" directory BEFORE you load the level for the first time, otherwise a route called "mkkick.RTZ" will be automatically created and you will have to delete this and then replace it with my version. ============================================================================================ Other Stuff by Author : Levels: The Arena (regular deathmatch version) [mkarena.BSP] The Arena (CTF version) [mkarenactf.BSP] The Arena (conference version) [mkarenaconf.BSP] Another Warehouse Level [mkwhouse.BSP] Superposition [mksuper.BSP] The Triple Towers [mktriple.BSP] Balcony Blitz [mkblitz.BSP] Metallic Resistance [mkmetal.BSP] Resistance Is Futile [mkfutile.BSP] The Rust Bucket [mkrust.BSP] Depot of Decimation [mkdepot.BSP] Skins: Captain Jean Luc Picard [picard.PCX] Lieutennant Commander William Riker [riker.PCX] Lieutennant Commander Geordi La Forge [geordi.PCX] Lieutennant Worf [worf.PCX] Doctor Beverly Crusher [crusher.PCX] Duke Nukem [duke.PCX] Max (combat pants and Sepultura T-shirt) [max.PCX] Houston Rockets (basketball uniform) [rockets.PCX] ALL THE ABOVE ARE AVAILABLE TO DOWNLOAD LOCALLY FROM MY WEBSITE: HERE YOU WILL ALSO FIND LINKS TO OTHER DOWNLOAD LOCATIONS (CDROM.COM AND MIRRORS ETC.) ============================================================================================ * Play Information * Game : Quake II Single Player : Just to check out weapon placements etc. Deathmatch : Yes. 14 spawns. Difficulty Settings : No. New Sounds : No. New Graphics : Yes, two modified waste textures, see installation instructions. Demos Replaced : No. * Construction * Base : New map from scratch. Build Time : Roughly 100 hours over about 2 1/2 months (modified from an earlier version which I didn't like much). Definitley my longest map to build do far. Brush Count : 2235 (of which 398 are entities) Compile Machine : Pentium II 300, 128 Mb RAM (nice :-) Compile Time : About 2 hours. Editor(s) Used : QERadiant 147 (powerful yet easy to use). Known Bugs : Small vis error in the outdoor room with the pipes running under the catwalk. It causes a Hall Of Mirrors (HOM) effect in a wall behind a pipe when you stand near the corner of the room. Not very noticable luckily but I will try to fix it for the final pack version. ============================================================================================ ====================================== ! IMPORTANT ! ======================================= ============================================================================================ * How To Use This Level * Installation requires small amount of thought so here's some instructions ;-) 1. Unzip the files "mkkick.bsp" and "mkkick.txt" (this file) into your "quake2/baseq2/maps" directory. 2. Unzip the "kt_waste.wal" and "ktwaste2.wal" files into a new folder: "/quake2/baseq2/textures/ktimpakt" (You must use this path or the textures will not work). 3. Start up Quake II and bring up the console then type "map mkkick". If you see checkerboards anywhere then you messed up, try again. If it still doesn't work then mail me with details and I'll see what I can do :-) ============================================================================================ ====================================== ! IMPORTANT ! ======================================= ============================================================================================ * Additional Credits * ** Thanks a million to ANDREW PALMER (aka THANATOPSIS) for suggesting the map pak and working with me on it. He really is a great mapper, check out his maps (see the KT-imPAKt Homepage). ** Thanks to my cousin PAUL LEES for compiling this map on his P2 300 with 128 Mb of RAM as my weedy P166 MMX with 32 Mb of RAM just couldn't handle it :-( ** Obviously, all credit to ID SOFTWARE for creating the QUAKE II phenomenon. ** Also to ROBERT DUFFY for QERADIANT; a class level editor, download it from: . ** My appreciation to RYAN FELTRIN, creator of the most excellent ERASER BOT; a superb piece of programming, download it from: . ** Loads of thank you's to Captain DynaBaul and his superb map review site for reviewing my maps (and giving them cool scores :-) Go check out that web site (once you've played the map of course :) ** Thanks to Stupak at the map review site "A World Of Quake 2" for reviewing my maps. Go to: ** Thanks to the guys at the Quake II map review site "Multi-Player Quake" for reviewing my other Quake II deathmatch maps. Check out the cool web site at: . ** Thanks to Christoph "Gonzo" Werner over at Gonz-O-Matic for reviewing The Rust Bucket, check out his Quake and Quake II review site at: ** Thanks to my mate GARETH BRIGGS for perserveering with Quake II map editing after a spell of really shitty luck with VIS errors etc. You are the only mate I can talk to about Q2 map editing without falling asleep :-) Keep up the work on your map, I'm sure it will turn out cool in the end. * Copyright / Permissions / Legal Bullshit * You may NOT use this map as a base for other maps. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission! You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. If any magazines want to put this map on a cover CD, then make sure you ask me first, send me a copy and we'll be straight :-) ======================================================================================MK99==