January 05, 2002 Name: evil lair's Quake 3:Arena texture set 8 Short Name: evil8:prototype Author: Yves Allaire aka "evil lair" Email: hfx@planetquake.com URL: http://planetquake.com/hfx [Description] Quake 3: Arena texture set in a concrete/metal theme. [instructions for Q3Radiant/GTKRadiant users] basic usage: Extract the .zip file into your "baseq3" folder. Add: evil8_env evil8_floor evil8_base evil8_fx evil8_grate evil8_lights evil8_trim evil8_wall To your shaderlist.txt file to see them in Q3Radient/GTKRadient Suggested usage: I'd encourage you to make your own directories for my textures for your map like so ... "baseq3/textures/mymapname/" (place my textures here.) "baseq3/scripts/mymapname.shader" (add my shaders here, making sure to edit the paths in the original shader file.) [Thanks] Everyone who had kind words to say about my other sets and the people at the mapcenter forums (http://mapcenter.digitalarenas.com)Quake3World.com Level Editing Forum. All the people who helped me out in IRC #mapceneter on enterthegame Everyone who has used/will use my textures in their maps. This is why I make them. :) [Stuff] If you use any of the textures it would be cool if you emailed me with the url to some screenshots if possible. I really would like to see what uses mappers have made of them. [Copyright/Permissions] -You may edit any shaders (.shader file) as you see fit. -You may change the color of any "texturename.blend.tga/.jpg" or hue to fit the style of your map. -You may use these texture in your maps/mods/tc's as long as you give me credit. -You may not edit, modify any textures within this archive unless given permission to do so by the author unless specified above. -You may convert these textures to other game formats but only with the author's permission (me). QUAKE, QUAKE II and QUAKE3:ARENA are registered trademarks of id Software, Inc.