Stubbsy Jump 10.... Selftitled ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ This map took me about a week's worth of work, on and off... the first room was built one evening, the second (which is two rooms) and the third took considerably longer, maybe 6 or 7 days of work. (Bear in mind i only work on the maps after school, for about 2 hours, so i don't get that much done really) There are a hell of a lot of custom textures in this map, and I appologise, but - seeing as you're reading the readme (this) - you've probably downloaded the map, and the textures (and this) all in one zip, so it's not that bad for you. |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |Stats: Map File Size: 1,167,968 bytes | | Combined Custom Texture Size: 1,513,360 bytes | | Total Compile Time: 4mins 40s (340seconds) | | Final Release: 26/09/2002 | | | |_________________________________________________________| |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| |Custom Texures: | |The textures themselves mainly came from Half-Life: Counterstrike paks... namely: | | | |de_piranesi.wad; | |W 128 128 RGB: textures/stubbsy_pi_floorst4.wal | |W 128 128 RGB: textures/stubbsy_pi_floorst2g.wal | |W 128 128 RGB: textures/stubbsy_pi_floorst4g.wal | |W 128 256 RGB: textures/stubbsy_pi_rug1.wal | |W 128 64 RGB: textures/stubbsy_pi_pavement.wal | | | |de_chateau.wad | |W 256 256 RGB: textures/stubbsy_cxcnstrctwooda.wal | |W 256 256 RGB: textures/stubbsy_cxcnstrctwoodb.wal | |W 128 64 RGB: textures/stubbsy_cxbrickktrima.wal | |W 256 256 RGB: textures/stubbsy_cxbrickfcrk.wal | |W 256 256 RGB: textures/stubbsy_cxbrickfbrkn.wal | |W 256 256 RGB: textures/stubbsy_cxstairsc.wal | |W 256 256 RGB: textures/stubbsy_cxmarblee.wal | |W 256 256 RGB: textures/stubbsy_cxgroundjorna.wal | |W 64 256 RGB: textures/stubbsy_cxwalltrima.wal | |W 256 256 RGB: textures/stubbsy_cxrockf.wal | |W 256 256 RGB: textures/stubbsy_cxrockfbase.wal | |W 256 256 RGB: textures/stubbsy_cxcnstrcttarpb.wal | |W 256 256 RGB: textures/stubbsy_cxcnstrcttarp.wal | | | |de_celtic.wad | |W 128 128 RGB: textures/stubbsy_vx_crate2.wal | |W 128 128 RGB: textures/stubbsy_vx_crate1.wal | |W 128 256 RGB: textures/stubbsy_-0vx_wall1.wal | |W 256 256 RGB: textures/stubbsy_lv_bricktrim.wal | | | |============ | | | |W 256 256 RGB: textures/stubbsy-sg1.wal \__ The two stained glass | |W 128 128 RGB: textures/stubbsy-sg2.wal /ŻŻ textures are my own creations. | |_______________________________________________________________________________________| Stubbsy ___/Ż\___ ]Start Log[ ŻŻŻ\_/ŻŻŻ Deleting file: stubbsyjump10.bsp Deleting file: stubbsyjump10.map Deleting file: stubbsyjump10.prt Saving file: C:\games\Quake2\baseq2\maps\stubbsyjump10.map Exporting stubbsyjump10.map to .map... OK. ===== Executing process: ===== C:\games\Qoole 99\bin\QBSP3.EXE stubbsyjump10 ---- qbsp3 ---- entering C:\games\Quake2\baseq2\maps\stubbsyjump10.map Entity 0, Brush 121: mixed face contents 0...1...2...3...4...5...6...7...8... (1) 0...1...2...3...4...5...6...7...8... (1) writing C:\games\Quake2\baseq2\maps\stubbsyjump10.prt Writing C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp 5 seconds elapsed ===== Process Terminated ===== ===== Executing process: ===== C:\games\Qoole 99\bin\QVIS3.EXE stubbsyjump10 ---- vis ---- reading C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp reading C:\games\Quake2\baseq2\maps\stubbsyjump10.prt 187 portalclusters 485 numportals 0...1...2...3...4...5...6...7...8...9... (1) 0...1...2...3...4...5...6...7...8...9... (6) Average clusters visible: 49 Building PHS... Average clusters hearable: 100 visdatasize:9158 compressed from 8976 writing C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp 7.0 seconds elapsed ===== Process Terminated ===== ===== Executing process: ===== C:\games\arghrad\arghrad.exe stubbsyjump10 ----- ArghRad 2.01 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- ----- Load BSP File ----- reading C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (164) 0...1...2...3...4...5...6...7...8...9... (146) 0...1...2...3...4...5...6...7...8...9... (6) ----- Save BSP File ----- writing C:\games\Quake2\baseq2\maps\stubbsyjump10.bsp ----- Time ----- 328 seconds elapsed ===== Process Terminated ===== __/Ż\__ ]End Log[ ŻŻ\_/ŻŻ