_______________________________________________________________________ | 5:15PM 31-10-2003 StubbsyJump31 | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ | | Hmmm, where to begin? Just as with sj32, this map's been a very long | | time in the production phase. I think i started about a week after i | | released stubbsyjump30, which would mean that i started this map early| | in june. Well it's now just about november, which means that this has | | been going on now for about 5 months. True, there was the break for | | kots2000 and all that (explained in stubbsyjump32.txt) but still, this| | has taken me longer than it should have. I started it with all the | | best intentions.. going to be really hard, and nice looking. Well, | | it's not actually that hard, and it's not that different to most of my| | maps, i've just used a slightly different texture set :] (won't neuro | | be shocked?:) | | Anyway, as I wrote the readme for sj32 before this one, it's got most | | of the stuff that i wanted to say in it. It's now closer to november | | the first and it doesn't look like ww2 will be released fs :/ oh well | | | | This map is designed as the followup map, or sister-map to sj17, which| | remained unbeaten on jolt jump, and also on PGjump for a while, until | | wootwoot got very bored and descided to complete it. This is isn't, by| | any stretch of the imagination, any harder than 17, infacy I'd say | | that some of the jumps are easier, and more forgiving, but as wootwoot| | pointed out, it is longer than sj17, and perhaps that will make up for| | the slight lack in difficulty. The map starts off very easy, gaining | | difficulty as you go through the rooms, but in the first four or so, | | you won't die when you fall, as was the case right from the start in | | my previous "hard map". This instead starts off in a far gentler way | | and then works up to slightly more risky jumps towards rooms 5 and 6, | | and then of course by rooms 9 and 10, the lava's come in to play. I | | wouldn't feel safe without it, of course, because if it wasn't there, | | what would stop you all just carrying on? We can't have that now, can | | we? Anyway, I hope this stays unbeaten for a fair while just like with| | the last one, but I don't think that it'll be a match for ps3, i just | | couldn't compete with that i'm afraid... every jump on this map has | | been completed at least once by me, so none are too hard. | | | | That's about all from me I think, enjoy :] | | | | | | Map Stats | | ŻŻŻŻŻŻŻŻŻ | | File Size: 3.44 MB (3,609,240 bytes) | | | | Compile Time; (Total) 21 mins (1257 seconds) | | (BSP) > 1min (3 seconds) | | (Vis) 4 mins (236 seconds) | | (Rad) 17 mins (1010 seconds) | | | | Custom Textures; (number) 12 | | (size) 331 KB (339,840 bytes) | | | | Development Time: >24hrs, can't put a number to it, sorry | | | | Notes & Thanks | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | | As per usual, I must thank wootwoot for some extensive map testing & | | for use of his advanced shortcut detection system (ASDS for short) | | Um, jay wasn't around as usual :] don't think anyone else saw the map | | before it was release, i didn't want people going and knowing the | | jumps now, did i? | | Stubbsy | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------------------------------------------------------------------------ Zip Archive Structure ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ stubbsyjump31.txt - this file maps\stubbsyjump31.bsp textures\stubbsy\bmbk11_2.wal textures\stubbsy\bmbk11_2r.wal textures\stubbsy\bmbk13_1.wal textures\stubbsy\met1_1s.wal textures\stubbsy\metal12_2b.wal textures\stubbsy\metaltile1.wal textures\stubbsy\metaltile2.wal textures\stubbsy\metaltile4.wal textures\stubbsy\pcladder.wal textures\stubbsy\reflt3_5b.wal textures\stubbsy\sj31r9.wal textures\stubbsy\sj31welcome.wal ------------------------------------------------------------------------ ------------------------------------------------------------------------ Compile Information ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Deleting file(s): stubbsyjump31.bsp stubbsyjump31.zip stubbsyjump31.map stubbsyjump31.prt Saving file(s): D:\games\Quake2\baseq2\maps\stubbsyjump31.map Exporting stubbsyjump31.map to .map... OK. Executing process: C:\Program Files\Qoole 99\bin\qbsp3.exe stubbsyjump31 ---- qbsp3 ---- entering D:\games\Quake2\baseq2\maps\stubbsyjump31.map 0...1...2...3...4...5...6...7...8...9... (2) 0...1...2...3...4...5...6...7...8...9... (2) writing D:\games\Quake2\baseq2\maps\stubbsyjump31.prt Writing D:\games\Quake2\baseq2\maps\stubbsyjump31.bsp 11 seconds elapsed ===== Process Terminated ===== Executing process: C:\Program Files\Qoole 99\bin\good\TIMVIS3.EXE -level 4 stubbsyjump31 ---- vis ---- testlevel = 4 reading D:\games\Quake2\baseq2\maps\stubbsyjump31.bsp reading D:\games\Quake2\baseq2\maps\stubbsyjump31.prt 2049 portalclusters 5618 numportals 0...1...2...3...4...5...6...7...8...9... (16) 0...1...2...3...4...5...6...7...8...9... (220) Average clusters visible: 178 Building PHS... Average clusters hearable: 236 visdatasize:209306 compressed from 1081872 writing D:\games\Quake2\baseq2\maps\stubbsyjump31.bsp 236.0 seconds elapsed ===== Process Terminated ===== Executing process: C:\Program Files\Qoole 99\bin\good\ARGHRAD.EXE -extra stubbsyjump31 ----- ArghRad 2.01 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- -extra enabled (extra quality light sampling) ----- Load BSP File ----- reading D:\games\Quake2\baseq2\maps\stubbsyjump31.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (578) 0...1...2...3...4...5...6...7...8...9... (395) 0...1...2...3...4...5...6...7...8...9... (11) ----- Save BSP File ----- writing D:\games\Quake2\baseq2\maps\stubbsyjump31.bsp ----- Time ----- 1010 seconds elapsed ===== Process Terminated ===== ------------------------------------------------------------------------