Stubbsy Jump 6 - "I'm not pissed fs!" This map took me only about a day to make, it's nothing fancy i know. Infact, i built it almost immediatly after stubbsyjump5 - and that's well over a month ago now. SO you may ask "What the fook you been doing ?" Good question :\ Half way through building this map, I started stubbsyjump7, because I didn't wanna have more rooms on this map, if they wern't gonna be in the same style, so for that reason, i had some jump combinations left over from sj5 and this map, and I stuck them in a new file, and called in sj7... seems easy enough, right ? Well, no :\ see, i got busy with sj7, and forgot about this map... until about 2 weeks later, when I found it, though "oh" and released the map for testing... It is at this point, that i would like to thank Jay, Mystique and Tony (and (m)any others) who tested my map, and gave me feedback on it. There was - it seems - a big shortcut... of course I didn't notice for two reasons: 1) i suck; and 2) I find that when u make a map, u tend to stick to the path far more than you would on someone elses map... and why not ? After all, to make a map that's got a flow to it, you need to have the basic layout in your head first, and u - through the course of making, testing, making, testing etc - learn this path, and therefore - i find - you don't even consider that some people would; a) not know where to go, and b) try to go a different route... and that's why testing is very important, so thanx guys :D oh aye, i was telling a story :] ...so anyway, at the same time as I released this map, I also released sj7 for testing... needless to say, it needs a lot of work. And anyway, over the next weekend, I finally got my hands on that BLEH map where he's written his name in blocks... 3 is it ? or 2 or something, anyway... i descided 'I gotta do that' so stubbsyjump8 was born... and after a solid weekend's work, that was released too. Anyway, it had shortcuts, the lighting wasn't to peoples liking here and there... blablabla the list goes on (thanx guys :\ ;) So here I am... another 2 or 3 weeks later... I've just compiled the final StubbsyJump10 (litterally just) and now I've compiled the final of this map. So I hope you enjoy it :D Stats: Map File Size: 452,480 bytes Combined Custom Texture Size: 0 bytes Total Compile Time: 10mins 32 seconds (632 seconds) Final Release: 26/09/2002 TODO LIST: Fix StubbsyJump7 Fix StubbsyJump8 Finish StubbsyJump9 - The n00b map :] - Well everyone else was making one, so i thought I would... about 5 more rooms to do, should get done in a week. Fix StubbsyJump10 - Two textures out of line Finish StubbsyJump11 - Just started :D Fook me, I've got further maths homework too :\ :] Cya serverside Stubbsy ___/Ż\___ ]Start Log[ ŻŻŻ\_/ŻŻŻ Deleting file: stubbsyjump6.bsp Deleting file: stubbsyjump6.map Deleting file: stubbsyjump6.prt Saving file: C:\games\Quake2\baseq2\maps\stubbsyjump6.map Exporting stubbsyjump6.map to .map... OK. ===== Executing process: ===== C:\games\Qoole 99\bin\QBSP3.EXE stubbsyjump6 ---- qbsp3 ---- entering C:\games\Quake2\baseq2\maps\stubbsyjump6.map 0...2...5...7... (3) 0...2...5...7... (5) writing C:\games\Quake2\baseq2\maps\stubbsyjump6.prt Writing C:\games\Quake2\baseq2\maps\stubbsyjump6.bsp 12 seconds elapsed ===== Process Terminated ===== ===== Executing process: ===== C:\games\Qoole 99\bin\QVIS3.EXE stubbsyjump6 ---- vis ---- reading C:\games\Quake2\baseq2\maps\stubbsyjump6.bsp reading C:\games\Quake2\baseq2\maps\stubbsyjump6.prt 18 portalclusters 39 numportals 0...1...2...3...4...5...6...7...8...9... (0) 0...1...2...3...4...5...6...7...8...9... (0) Average clusters visible: 17 Building PHS... Average clusters hearable: 18 visdatasize:257 compressed from 288 writing C:\games\Quake2\baseq2\maps\stubbsyjump6.bsp 0.0 seconds elapsed ===== Process Terminated ===== ===== Executing process: ===== C:\games\arghrad\arghrad.exe stubbsyjump6 ----- ArghRad 2.01 by Tim Wright (Argh!) ----- Modified from original source code by id Software ----- Settings ----- ----- Load BSP File ----- reading C:\games\Quake2\baseq2\maps\stubbsyjump6.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (253) 0...1...2...3...4...5...6...7...8...9... (348) 0...1...2...3...4...5...6...7...8...9... (2) ----- Save BSP File ----- writing C:\games\Quake2\baseq2\maps\stubbsyjump6.bsp ----- Time ----- 620 seconds elapsed ===== Process Terminated ===== ===== Executing process: ===== C:\games\Quake2\Q2ace.exe +deathmatch 1 +cheats 1 +map stubbsyjump6 +exec jumpcfg.cfg +record map_testing_demo recursive shutdown ===== Process Terminated ===== __/Ż\__ ]End Log[ ŻŻ\_/ŻŻ