================================================================ Title : The Cage Date : Mar 14, 2011 Filename : xexti.bsp Author : X7 (Bill Plews) Email Address : wplews@gmail.com ================================================================ * Play Information * Single Player : Yes 1 Start Cooperative : none Starts Deathmatch : Yes 8 Starts CTF - Extinction : none Starts Deathmatch Intermission : Yes 1 Ends Difficulty Settings : none New Sounds : none New Graphics : none New Music : none New Model : Yes 1 other : Xatrix Mod Weapons & ammo * Construction * Base : NEW Editor(s) used : QuArk v6.0 Beta : NSTv09b3 - Edit the player md2 : QuArK Build pack for Quake 2, version 3.9 TXQBSP39.exe TIMVIS3.exe Found at - http://quark.sourceforge.net/ : ArghRad by Tim Wright (Argh!) Arghrad.exe Revision 3.00T9 Known Bugs : no more found... * Copyright / Permissions * Authors MAY NOT use this Level as a base to create their own maps. You MAY, however, distribute this level, provided you include this file, with no modifications. You may distribute this file in any electronic format (FTP, BBS, Diskette, CD, etc) as long as you include this file intact. ================================================================= *COMPILING INFO* ______________________________ Complete Re-Build ______________________________ F:\Quake2\xatrix> "I:\QuArK\Tools\Quake2\txqbsp39.exe" maps/xexti.map TXQBSP3 0.9 -- based on code by id Software -- QUAKE 2 Modified by Armin Rigo and compiled Feb 6 2000 by Decker -------------------------------- with extensions for QuArK (Quake Army Knife) : floating-point coordinates and enhanced texture positionning http://www.planetquake.com/quark -------------------------------- entering F:\Quake2\xatrix\maps/xexti.map 0...2...5...7... (1) 0...2...5...7... (1) writing F:\Quake2\xatrix\maps/xexti.prt Writing F:\Quake2\xatrix\maps/xexti.bsp 3 seconds elapsed F:\Quake2\xatrix> "I:\QuArK\Tools\Quake2\timvis3.exe" maps/xexti.map ---- vis ---- reading F:\Quake2\xatrix\maps/xexti.bsp reading F:\Quake2\xatrix\maps/xexti.prt 960 portalclusters 3222 numportals 0...1...2...3...4...5...6...7...8...9... (2) 0...1...2...3...4...5...6...7...8...9... (20) Average clusters visible: 211 Building PHS... Average clusters hearable: 852 visdatasize:199418 compressed from 230400 writing F:\Quake2\xatrix\maps/xexti.bsp 23.0 seconds elapsed F:\Quake2\xatrix> "I:\QuArK\Tools\Quake2\arghrad.exe" -gamedir .. -moddir . -bounce 16 -chop 128 maps/xexti.map ----- ArghRad 3.00T9 by Tim Wright (Argh!) ----- ----- TESTING VERSION, DO NOT REDISTRIBUTE ----- Modified from original source code by id Software ----- Settings ----- -gamedir set to ..\ (game pak dir) -moddir set to .\ (mod pak dir) -bounce set to 16 (radiosity bounces) -chop set to 128.0 (surface patch size) ----- Load BSP File ----- reading F:\Quake2\xatrix\maps/xexti.bsp ----- Light World ----- 0...1...2...3...4...5...6...7...8...9... (6) 0...1...2...3...4...5...6...7...8...9... (13) 0...1...2...3...4...5...6...7...8...9... (0) ----- Save BSP File ----- writing F:\Quake2\xatrix\maps/xexti.bsp ----- Time ----- 21 seconds elapsed /maps/xexti.bsp: ready /maps/xexti.lin: ignored Files stored in F:\Quake2\xatrix\ ================================================================= //EOF